AI Insights · Timothy · January 2025
Top Educational Games on Android in Tunisia: Q4 2024 Performance
Explore the performance trends of the top educational games on Android in Tunisia during Q4 2024, with insights from Sensor Tower.
In the fourth quarter of 2024, the educational games sector on the Android platform in Tunisia showcased varied performance trends across the top applications. Sensor Tower provides detailed insights into the weekly revenue, downloads, and active user metrics for these apps.
Sago Mini School (Kids 2-5) from Play Piknik maintained a consistent weekly revenue of around $1 USD. However, its weekly downloads were limited to just 28 in the initial week of October, with no downloads recorded thereafter. Active users experienced a decline, starting at 32 and settling at 4 by the end of December.
Keiki Learning Games for Kids by Benipol Limited showed some fluctuations in revenue, peaking at $2 USD in several weeks throughout the quarter. The app saw a late surge in downloads, with a notable 16 downloads in the week of December 23. The active user count rose from 4 to 11 by the end of the quarter.
MentalUP Brain Games For Kids consistently generated $1 USD in weekly revenue, with a slight increase to $2 USD in late November. However, no downloads or active users were recorded during this period.
ABCya! Games maintained a steady revenue of $1 USD weekly, with occasional weeks of no revenue. The app did not record any downloads or active user data throughout the quarter.
Kiddopia - Kids Learning Games from Kiddopia Inc. experienced a sharp decline in revenue, starting at $49 USD in late September and dropping to $6 USD in the following week, with no further revenue recorded. The app had minimal active users, peaking at 4.
These trends highlight the dynamic nature of app performance in the educational category on Android in Tunisia. For more in-depth insights and data, visit Sensor Tower.